Game Mechanisms
This section is subject to change according to community feedback and game balancing.
Overview
The Natomon card game is structured around a series of phases and steps that define the flow of a duel between two players. Each duel progresses through distinct phases, from preparation to combat and finally to the conclusion. Below is a detailed explanation of the game mechanisms that can be used as a comprehensive guide.
Phase 0: Preparation Phase
This phase occurs once before the actual duel begins.
Activate Polymorph Ability: Players can activate the special ability of Polymorph, generating one random Natomon. This generated Natomon can potentially equip items.
Item Assignment: Players assign items to their monsters following the rules designed here.
Boost Application: Items Bonuses (major boost, minor boost, and FP boost) are applied to the monsters.
Phase 1: Combat Phase
This phase is typically called "a turn" and repeats until the duel ends. It consists of multiple steps.
Step 1: Pre-Attack Actions
The actions allowed in this step are executed before the monster attacks (step 2).
Activate Chameleon Ability: Players can change the element of Chameleon cards by cycling through Fire, Water, Grass, and Normal. This affects the card's graphics and elemental stats.
Change Natomon: Players can switch their current monster with another living monster from their deck. The application shows the list of Natomon, and the change can be confirmed or canceled.
Consume Items: Players can use consumables to boost their monsters. The application shows the list of available consumables. Consumables disappear from the inventory once used.
Step 2: Attack Selection
Players choose which attack (ATK1 or ATK2) their monster will use. Monsters summoned via "Change Natomon" (in step 1) cannot attack in this step to prevent immediate attacks post-summoning.
Step 3: Damage Calculation
During this step, no manual action from the players is required.
Attack Execution Order: The attack with the highest speed is executed first.
Damage Calculation: Damage is calculated as
Attack Power - Defender's Armor
. Elemental multipliers (e.g., Fire vs. Grass) are applied where relevant.Damage Application: The calculated damage is subtracted from the defender's HP. If the defender survives, it executes its attack. If KO'd, its attack is not executed.
When the step 3 is over, the turn is over.
The two players are returned to step 1 to start a new turn unless the duel is over.
Phase 2: End of Duel
Result Display: The end-of-duel screen is displayed to both players (Victory or Defeat).
Reward Distribution: Rewards (Fame Points, consumables, experience, etc.) are displayed and distributed.
Updates: Player data, leaderboard standings, and combat history are updated.
Return to the BattleCenter: Both players are redirected to the BattleCenter page, where they can manage their inventory and launch a new duel through matchmaking.
Last updated